How to play Captain Claw
Captain Claw is Monolith Productions’ 1997 action platformer. This player runs the original Windows demo through a browser compatibility runtime rather than recreating its levels.
Import ClawDemo.exe, CLAWDEMO.REZ and MSS32.DLL from your installed original demo folder. The game files are not supplied by this arcade.
Controls
| Input | Action |
|---|---|
| Arrow keys / touch arrows | Move |
| Ctrl / Attack | Attack |
| Alt / Fire | Fire |
| Space / Jump | Jump |
| Menu / Escape | Open the original menu |
| Fullscreen / Stop | Expand or stop the player |
What’s included
- Browser execution of your original Windows demo executable.
- The original Single Player menu and La Roca demo level.
- Keyboard movement and held touch movement.
- Menu, fullscreen, Stop and on-device imported-file storage.
Saves and progress
Imported files stay in this browser’s IndexedDB and are not uploaded. Clearing browser storage can remove imported files and locally stored data.
Browser storage is specific to this device and browser. Clearing site data can remove your local progress.
About this browser edition
The original demo has been exercised in Chromium, Firefox and Linux Playwright WebKit. Actual Safari remains untested. Full retail campaign compatibility, level completion, physical-device behavior and exact audio parity remain unverified.
Testing evidence and sources
Retained Chromium checks cover the original demo menu, La Roca gameplay, keyboard and held touch movement, local imports, fullscreen and observed mixer audio.
Level completion, native checkpoint restoration, full retail compatibility, exact audio parity and physical-device behavior remain unverified. Game files are not supplied or uploaded by this player.
Recorded test scope and limitations ↗

Sources and what they support
- Berrry Wine compatibility-engine source
Upstream browser engine. Our packaged build is pinned to 24ffafcfe3fc08a27831c4e9e3a4f1c8892ae614; upstream support is not proof of our demo coverage.
This page was reviewed against retained validation records. Review dates do not mean every game test was rerun that day. Screenshots show individual recorded scenes; they do not establish full campaign, device or native-game parity.
